Please use this identifier to cite or link to this item: https://hdl.handle.net/11147/12654
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dc.contributor.authorÇevik, Aslıhantr
dc.contributor.authorKazanasmaz, Zehra Tuğçetr
dc.contributor.authorTambellini, Giuseppeen_US
dc.contributor.authorSalvadori, Giacomoen_US
dc.contributor.authorLeccese, Francescoen_US
dc.date.accessioned2022-12-08T07:44:22Z-
dc.date.available2022-12-08T07:44:22Z-
dc.date.issued2022-11-
dc.identifier.urihttps://doi.org/10.3390/su142114288-
dc.identifier.urihttps://hdl.handle.net/11147/12654-
dc.description.abstractAlternative environments to real-life have been in recent demand in regard to lighting design and in museums. In this study, the effectiveness of the perception of the museum space in simulations or virtual-based environments is studied. Answers to a questionnaire regarding lighting in four different visual experiences are compared: Real-life, virtual-video-based, virtual-photo-based and virtual-render-based. A total of 117 participants were divided into four visual experience groups. Each group answered the same lighting related questions for four exhibition halls in the Natural History Museum of the University of Pisa (Italy), which is housed in the Monumental Charterhouse of Calci. The answers were analyzed using ANOVA and a T-test. The results show that virtual experiences can be acceptable alternatives to real-life experience as the answers were indifferent in more than half of the criteria, and no criterion was affected significantly by experience, regardless of the hall’s characteristics. However, it was found that the hall’s characteristics also had an impact on the perception of the criteria in different experiences. Controlled artificial lighting or uniformly distributed lighting (full day or artificial light) were found to be more indifferent to the experience.en_US
dc.language.isoenen_US
dc.publisherMDPIen_US
dc.relation.ispartofSustainabilityen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectLight perceptionen_US
dc.subjectMuseums lightingen_US
dc.subjectSubjective assessmenten_US
dc.subjectVirtual visual experienceen_US
dc.titlePerception of light in museum environments: Comparison between real-life and virtual visual experiencesen_US
dc.typeArticleen_US
dc.authorid0000-0003-2014-4557en_US
dc.authorid0000-0001-7844-1373en_US
dc.institutionauthorÇevik, Aslıhantr
dc.institutionauthorKazanasmaz, Zehra Tuğçetr
dc.departmentİzmir Institute of Technology. Architectureen_US
dc.identifier.wosWOS:000884010600001en_US
dc.identifier.scopus2-s2.0-85141856832en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıtr
dc.identifier.doi10.3390/su142114288-
dc.relation.issn2071-1050en_US
dc.description.volume14en_US
dc.description.issue21en_US
dc.identifier.scopusqualityQ1-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.openairetypeArticle-
item.languageiso639-1en-
item.fulltextWith Fulltext-
crisitem.author.dept02.02. Department of Architecture-
Appears in Collections:Architecture / Mimarlık
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
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