Please use this identifier to cite or link to this item:
https://hdl.handle.net/11147/3304
Title: | A Case Study on Logging Visual Activities: Chess Game |
Authors: | Ozan, Şükrü |
Advisors: | Gümüştekin, Şevket |
Publisher: | Izmir Institute of Technology |
Abstract: | Automatically recognizing and analyzing visual activities in complex nenvironments is a challenging and open-ended problem. In this thesis this problem domain is visited in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Federation International des Echecs) compatible chess board and to generate a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. A PC-CAM connected to a PC is used to acquire images and implement the corresponding software. For convenience, .Intel R Open Source Computer Vision Library (OpenCV). is used in the current software implementation. |
Description: | Thesis (Master)--Izmir Institute of Technology, Electronics and Communication Engineering, Izmir, 2005 Includes bibliographical references (leaves: 46-47) Text in English; Abstract: Turkish and English ix, 47 leaves |
URI: | http://hdl.handle.net/11147/3304 |
Appears in Collections: | Master Degree / Yüksek Lisans Tezleri Sürdürülebilir Yeşil Kampüs Koleksiyonu / Sustainable Green Campus Collection |
Files in This Item:
File | Description | Size | Format | |
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T000413.pdf | MasterThesis | 929.67 kB | Adobe PDF | ![]() View/Open |
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