Please use this identifier to cite or link to this item: https://hdl.handle.net/11147/2244
Full metadata record
DC FieldValueLanguage
dc.contributor.authorOzan, Şükrü-
dc.contributor.authorGümüştekin, Şevket-
dc.date.accessioned2016-10-14T11:31:45Z
dc.date.available2016-10-14T11:31:45Z
dc.date.issued2006
dc.identifier.citationOzan, Ş., and Gümüştekin, Ş. (2006). A case study on logging visual activities: Chess game. Lecture Notes in Computer Science, 3949 LNAI, 1-10. doi:10.1007/11803089_1en_US
dc.identifier.isbn9783540367130
dc.identifier.issn0302-9743
dc.identifier.issn0302-9743-
dc.identifier.issn1611-3349-
dc.identifier.urihttp://doi.org/10.1007/11803089_1
dc.identifier.urihttp://hdl.handle.net/11147/2244
dc.description14th Turkish Symposium on Artificial Intelligence and Neural Networks, TAINN 2005; Izmir; Turkey; 16 June 2005 through 17 June 2005en_US
dc.description.abstractAutomatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Fédération International des Ėchecs) compatible chess board, generating a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. Intel® Open Source Computer Vision Library (OpenCV) is used in the current software implementation.en_US
dc.language.isoengen_US
dc.publisherSpringer Verlagen_US
dc.relation.ispartofLecture Notes in Computer Scienceen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectGame theoryen_US
dc.subjectComputer softwareen_US
dc.subjectComputer visionen_US
dc.subjectSoftware engineeringen_US
dc.titleA case study on logging visual activities: Chess gameen_US
dc.typeConference Objecten_US
dc.authoridTR113928en_US
dc.institutionauthorOzan, Şükrü-
dc.institutionauthorGümüştekin, Şevket-
dc.departmentİzmir Institute of Technology. Electrical and Electronics Engineeringen_US
dc.identifier.volume3949 LNAIen_US
dc.identifier.startpage1en_US
dc.identifier.endpage10en_US
dc.identifier.wosWOS:000239585200001en_US
dc.identifier.scopus2-s2.0-33746762233en_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.1007/11803089_1-
dc.relation.doi10.1007/11803089_1en_US
dc.coverage.doi10.1007/11803089_1en_US
dc.identifier.wosqualityN/A-
dc.identifier.scopusqualityQ3-
item.fulltextWith Fulltext-
item.grantfulltextopen-
item.languageiso639-1en-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.openairetypeConference Object-
crisitem.author.dept03.05. Department of Electrical and Electronics Engineering-
Appears in Collections:Electrical - Electronic Engineering / Elektrik - Elektronik Mühendisliği
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
Sürdürülebilir Yeşil Kampüs Koleksiyonu / Sustainable Green Campus Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
Files in This Item:
File Description SizeFormat 
2244.pdfConference Paper437.87 kBAdobe PDFThumbnail
View/Open
Show simple item record



CORE Recommender

SCOPUSTM   
Citations

2
checked on Nov 15, 2024

WEB OF SCIENCETM
Citations

1
checked on Nov 9, 2024

Page view(s)

326
checked on Nov 18, 2024

Download(s)

242
checked on Nov 18, 2024

Google ScholarTM

Check




Altmetric


Items in GCRIS Repository are protected by copyright, with all rights reserved, unless otherwise indicated.