Please use this identifier to cite or link to this item: https://hdl.handle.net/11147/14807
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dc.contributor.authorTalu,N.-
dc.contributor.authorYurt,C.-
dc.contributor.authorÇolak,C.-
dc.date.accessioned2024-09-24T15:55:56Z-
dc.date.available2024-09-24T15:55:56Z-
dc.date.issued2024-
dc.identifier.issn2325-1379-
dc.identifier.urihttps://doi.org/10.18848/2325-1379/CGP/v18i02/157-183-
dc.identifier.urihttps://hdl.handle.net/11147/14807-
dc.description.abstractThis study delves into the seven-week toy design process within a second-grade industrial design undergraduate studio. The foundation of this studio lies in a creative design brief that centers on a closely interconnected triad of concepts: opportunity, challenge, and expectation. The Fab Lab environment serves as an ideal platform and opportunity for generating toy designs within the realm of design education. The intention is to challenge the conventional landscape of mass-produced toys and prevalent toy categories in consumer culture through Fab Lab–produced toys. The expectation is to design toys that transcend these established categories, catering more effectively to the unstructured playtime of children aged 3 to 6. This process aspires to harness contemporary technologies like 3D printing in design education to equip students with skills not only for tackling novel and present challenges but also for addressing critical contexts. The symbiotic relationship between the design education process and experiential prototyping elevates students’ understanding of real-world implications and nurtures their creativity within the design journey. The culmination of this process yields multi-category toy designs poised to enrich the free play experiences of children aged 3 to 6. © 2024 Common Ground Research Networks. All rights reserved.en_US
dc.language.isoenen_US
dc.publisherCommon Ground Research Networksen_US
dc.relation.ispartofInternational Journal of Designed Objectsen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subject3D Printingen_US
dc.subjectCreative Design Briefen_US
dc.subjectDesign Educationen_US
dc.subjectFab Laben_US
dc.subjectPrototypingen_US
dc.subjectToy Designen_US
dc.titleFab Lab Toys from a Second-Grade Industrial Design Studio: Expanding the Boundaries of Toy Designen_US
dc.typeArticleen_US
dc.departmentIzmir Institute of Technologyen_US
dc.identifier.volume18en_US
dc.identifier.issue2en_US
dc.identifier.startpage157en_US
dc.identifier.endpage183en_US
dc.identifier.scopus2-s2.0-85201128741-
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.18848/2325-1379/CGP/v18i02/157-183-
dc.authorscopusid36706786700-
dc.authorscopusid59257945300-
dc.authorscopusid59257619000-
dc.identifier.wosqualityN/A-
dc.identifier.scopusqualityQ3-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.languageiso639-1en-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.openairetypeArticle-
Appears in Collections:Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
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