Please use this identifier to cite or link to this item: https://hdl.handle.net/11147/12259
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dc.contributor.authorYürüm, Ozan Raşiten_US
dc.contributor.authorYıldırım, Soneren_US
dc.contributor.authorTaşkaya Temizel, Tuğbaen_US
dc.date.accessioned2022-08-03T13:39:33Z-
dc.date.available2022-08-03T13:39:33Z-
dc.date.issued2022-
dc.identifier.urihttps://doi.org/10.1080/10494820.2022.2042312-
dc.identifier.urihttps://hdl.handle.net/11147/12259-
dc.descriptionArticle; Early Accessen_US
dc.description.abstractThe purpose of this study is to develop an intervention framework based on video clickstream interactions for delivering superior user experience for video lectures. Apart from existing studies on data-driven interventions, this study focuses on video clickstream interactions to identify timely interventions for creating interactive video lectures. First, a framework was developed through an exploratory experiment, in which 29 students’ clickstream behaviors were tracked on an online platform and then individual interviews were held with 17 of the students and a subject-matter expert. The framework shows how click types are transformed into interactive elements with five question types (where, why, which, how, what). It includes click types, click reasons, interventions, actions, and interactive elements. Then, a quasi-experimental study was performed with 18 students to investigate the effect of the proposed framework on the students’ satisfaction and engagement. The results showed that students’ satisfaction significantly increased for interactive videos created using the proposed framework when motivation was controlled. In addition, students’ frequency to go back to important points decreased significantly in interactive videos, whilst students’ frequency to skip unimportant points increased significantly in interactive videos. In conclusion, the proposed framework can be used to transform linear videos to interactive videos.en_US
dc.language.isoenen_US
dc.publisherTaylor & Francisen_US
dc.relation.ispartofInteractive Learning Environmentsen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectInteractive videoen_US
dc.subjectIntervention frameworken_US
dc.subjectLearning analyticsen_US
dc.subjectVideo lectureen_US
dc.titleAn intervention framework for developing interactive video lectures based on video clickstream behavior: A quasi-experimental evaluationen_US
dc.typeArticleen_US
dc.authorid0000-0001-9254-7633en_US
dc.institutionauthorYürüm, Ozan Raşiten_US
dc.departmentİzmir Institute of Technology. Rectorateen_US
dc.identifier.wosWOS:000762131100001en_US
dc.identifier.scopus2-s2.0-85125922010en_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.identifier.doi10.1080/10494820.2022.2042312-
dc.contributor.affiliationIzmir Institute of Technologyen_US
dc.contributor.affiliationOrta Doğu Teknik Üniversitesien_US
dc.contributor.affiliationOrta Doğu Teknik Üniversitesien_US
dc.relation.issn1049-4820en_US
dc.identifier.scopusqualityQ1-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.cerifentitytypePublications-
item.openairetypeArticle-
item.languageiso639-1en-
item.fulltextWith Fulltext-
Appears in Collections:Rectorate / Rektörlük
Scopus İndeksli Yayınlar Koleksiyonu / Scopus Indexed Publications Collection
WoS İndeksli Yayınlar Koleksiyonu / WoS Indexed Publications Collection
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